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Here are all the individual games I designed narratives for, along with buttons that lead to individual pages that go more in-depth about the process of creating the game's narrative.

Game Narratives

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Circuit Breakout: Dual Polarity

A cyborg sister returns to the derelict facility of her birth 6 years after it was abandoned to retrieve her younger brother who was trapped and left behind. After delving into the prison she grew up in she finds her brother and the two must work together to escape against the wishes of the facility's vengeful security system, the Warden. Throughout the journey, the two learn more and more about each other as siblings and discover their inherent reliance on one another as family.

Hobby Narratives

I write plenty in my spare time, either for personal enjoyment or for others in things like Dungeons and Dragons campaigns. I personally am very proud of the work I have achieved and want to express it here.

Adventurers of Enoxia

A Dungeons and Dragons Campaign

The country of Enoxia is a fantastical place where magic has been taken to new heights with the discovery of magically infused crystals called Kalmite. New technologies boosted the world into the small beginnings of a new age, but under the surface, an ancient evil has found its time to rise up. The dead rise up to fight against the living and invade the material plane under the leadership of the God of Undeath, Ka'Basal. Can our adventurers stop the god's servants from starting Armageddon, and if not, can they stop the oncoming storm?

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