top of page

Level Design

Level Design is something I have always enjoyed doing. The process of going from sketch to greybox to final product along with playtesting and iteration is super satisfying to me. Here are some of the projects where I designed some of if not all of the levels. 

Circuit Breakout: Dual Polarity

Circuit Breakout is a third person puzzle game where the player needs to remain aware of the location of two separate characters to complete challenges. With this in mind, I was responsible for some of the centerpiece puzzles of the game, the beginning and the end. So when designing the levels I always tried to ensure there was a great sense of scale while making sure everything the player needed to see at certain moments remained visible. I also aimed to reduce cognitive load by hiding pieces of puzzles in ways where they would only be revealed when the player needed to be aware of them. 

One of the final crane puzzles in the engine
bottom of page